Download e-book for iPad: 1001 Designs for Whittling and Woodcarving by E. J. Tangerman
By E. J. Tangerman
Over 1,000 layout principles for carving Christmas tree embellishes, cookie molds, toys, weathervanes, cigar-store Indians, sundials, caricatures, and plenty of different initiatives. 1,821 illustrations.
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Extra info for 1001 Designs for Whittling and Woodcarving
LineWidth = IS_IPAD ? com/erica/ iOS-7-Cookbook and go to the folder for Chapter 1. Note Apple provides many Core Graphics/Quartz 2D resources on its developer website. Although many of these forums, mailing lists, and source code examples are not iOS-specific, they offer an invaluable resource for expanding your iOS Core Graphics knowledge. Recipe: Detecting Circles In a direct manipulation interface like iOS, you’d imagine that most people could get by just pointing to items onscreen. And yet, circle detection remains one of the most requested gestures.
Although grouped touches retain the same finger order (or, more specifically, the same memory address) for the lifetime of a single touch event, from touch down through movement to release, the correspondence between touches and fingers may and likely will change the next time your user touches the screen. When you need to distinguish touches from each other, build a touch dictionary indexed by the touch objects, as shown in this recipe. Perhaps it’s a comfort to know that if you need it, the extra finger support has been built in.
That’s due to a call in the touchesBegan: withEvent: method. The code tells the superview that owns the DragView to bring that view to the front. This allows the active element to always appear foremost in the interface. This recipe does not implement touches-ended or touches-cancelled methods. Its interests lie only in the movement of onscreen objects. When the user stops interacting with the screen, the class has no further work to do. com/erica/iOS-7-Cookbook and go to the folder for Chapter 1.
1001 Designs for Whittling and Woodcarving by E. J. Tangerman