Amber and Blood (Dragonlance: The Dark Disciple, Book 3) by Margaret Weis PDF
By Margaret Weis
The darkish Disciple's tale, now complete!
In this paperback variation of the concluding quantity of the darkish Disciple trilogy, Mina learns the reality approximately herself and the poor wisdom drives her insane. Rhys, the monk of Majere, observed by way of his puppy Atta and the kender Nightshade, is given the damaging task of guarding the crazed god, escorting her on an extended, unusual trip to the mysterious position often called Godshome, the place Mina hopes to discover the reply to the riddle of her life. Their course is fraught with peril, for the undead liked intend to make Mina their chief, at the same time the dying knight Krell desires to grab her and Galdar attempts to carry Mina to her so much hated enemy.
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Additional info for Amber and Blood (Dragonlance: The Dark Disciple, Book 3)
Of course, worshipping a titan is dangerously close to the kind of behavior that vexes the gods — but then again, so is wizardry. PRESTIGE CLASSES EXISTING PRESTIGE CLASSES 38 The prestige classes listed in the DMG can all ﬁt into a Hellenic fantasy game, although some may take considerably more work than others to dovetail neatly with the genre. The following are a few suggestions for matching these prestige classes with archetypes that ﬁt the mood and feel of the Bronze Age myths. • The arcane archer should probably be stripped of its elven and half-elven racial restrictions.
Of course, with some work, these prestige classes can be altered to ﬁt settings that don’t rely on Greek myth. The feral maenad, for instance, may work well in any setting with a wild god of beasts, simply by adding a cult who seeks to tap the beast through the power of intoxication. The anointed of Styx may be tied to a particular magical spring or river in the campaign world, while the sun-chosen should work well for any game world where a sun god uses a missile weapon. As always, let the needs of your setting and your players be your guide.
Timeless Body (Ex): At 10th level, the anointed of Styx no longer takes ability score penalties for aging and cannot be artiﬁcially aged. Any ability score penalties he may already have incurred from old age remain in place; bonuses still accrue, and the anointed of Styx will still die when his time is up. 6 RELICS & RITUALS: OLYMPUS BLESSED OF AEOLUS Aeolus, king of the winds, is one of the demigods who dwells not on Olympus, but rather in the world of mortals. From his island home of Aeolia, he rules over the four winds — Boreas the North Wind, Zephyros the West Wind, Notus the South Wind and Eurus the East Wind.
Amber and Blood (Dragonlance: The Dark Disciple, Book 3) by Margaret Weis